Building a Kotlin Multiplatform Mobile Proof of Concept Conclusions
This article contains information about our experiences with Kotlin Multiplatform, which hopefully might be useful for others.
This article contains information about our experiences with Kotlin Multiplatform, which hopefully might be useful for others.
The first part focused on getting the stopwatch working, this one will focus on changing the implementation to support multiple stopwatches.
Currently, I'm working on a Jetpack Compose Android app which amongst other things allows the user to start multiple stopwatches. This is the first part where I show a simplified version of the implementation which will only handle one stopwatch. The second part will include the full implementation
Adding flavor dependent features on a shared screen can be troublesome. The problem gets even worse when you don't want to couple app flavors to features they don't use
Step-by-step guide how I implemented a Kotlin/JS app with Redux and Material UI